I'm using Blender to generate my assets because, well, it's free for a start- but also because it's the tool of choice for most of the indie developers I follow on Twitter. Twitter is also where I encountered the much-vaunted Donut Tutorial for Blender 2.8.1.

So basically for the past week I've been refining my digital deep-frying skills. Here are my results after completing the first two stages of the tutorial:

Sadly I won't be continuing on to stage 3 (precision rendering) and instead will on re-topologizing my donut to get the poly count down to a more appropriate level to use as a game asset. I might have to make a temporary VapourDonut build if all goes well...

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