Blender
I'm using Blender to generate my assets because, well, it's free for a start- but also because it's the tool of choice for most of the indie developers I follow on Twitter. Twitter is also where I encountered the much-vaunted Donut Tutorial for Blender 2.8.1.
So basically for the past week I've been refining my digital deep-frying skills. Here are my results after completing the first two stages of the tutorial:
Sadly I won't be continuing on to stage 3 (precision rendering) and instead will on re-topologizing my donut to get the poly count down to a more appropriate level to use as a game asset. I might have to make a temporary VapourDonut build if all goes well...
Vapourkiwi
This is an early test build of Vapourkiwi, checking the basic mechanics as I get to grips with Unity and Blender.
More posts
- RoadmapNov 27, 2019
- Kia ora, world!Nov 27, 2019
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